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The game also supports the Steam Workshop to download and upload community-made vehicles and loads them directly into the game. After recent updates, it has been made possible for players to choose their default bases, including a Heliport, Mainland (Airport or Harbor base) Island with a small boatyard among other bases. Also, the entire map is cloaked, and the area has to be explored before it's shown on the map.Ĭreative is a sandbox gamemode where players are not limited by resources they can create vehicles using the editor and are granted access to an island with a large shipyard and large hangar allowing for very large vehicles to be built. Career classic behaves like Career mode, with the main difference is that components has to be unlocked using research points before they can be used in vehicles.
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Career classic Ĭareer Classic is intended to resemble the Career mode during the Early Access. A small challenge within career is that crude oil can be bought to later be refined to then be sold for money. Within career mode, there are a lot of variables including enabling first-person play only and having limited fuel, or changing daylight hours. Terminal Camodo has an exclusive railyard where trains can be built). These purchasable islands usually provide a larger building space or specialized building space (e.g. The player can travel to other islands and buy them when they have enough in-game currency. Players will need to complete missions to earn money to build new vehicles. In Career mode, players are given control of a starting island that contains a small boatyard, a simple boat and a small house. It currently has three modes: Career, Creative, and Classic career in which players can choose from an array of settings. These vehicles, ranging from airplanes and helicopters to boats, terrestrial vehicles, and trains can be used by the player to complete various diverse missions to earn in-game currency. As the player explores the world, the in-game map is created, in which they can fast travel to locations they've discovered. The game centers around the theme of running a coastguard rescue service with a variety of vehicles, which the player can build on a ‘Workbench’ with an assortment of blocks, engines, sensors and special equipment. The game is played in a randomly generated open world physics playground, composed mostly of ocean and small islands which lie off the coast of Scotland. World creation menu with a randomly generated world seed, and the game mode drop down menu.